One of the great games that we are introduced each season is the incombustible saga FIFA , the game this year we will have to call FIFA 15 , by that which fifa 15 coins we will enter the 2015 football simulator occupies the throne from virtual several seasons could not stop running an event like the Gamescom in Cologne (Germany) which is being held during this week, so it occupies a very prominent place in the logistics apparatus mounted Electronic Arts and EA Sports in the event German.
However, IGN Spain had the honor of attending a for several dates filing deprived of the latest developments that will be included in the game and where we could also play a few games at the demo that Electronic Arts has taken these days to Germany, along with several cheap fifa 15 coins colleagues from other media and with a very special guest, Alfonso Ramos , twice champion of the FIFA Interactive World Cup. The day also completed a full conversation with Sebastian Enrique , producer of FIFA 15.
Indeed, back in May and we could talk to Enrique in the fief Atletico Madrid’s Vicente Calderon. The mattress stadium played host to the first official presentation of FIFA 15, and on that occasion we could also pick up a controller and play a few games to play, although it was a clearly inferior version and less finished than these moments could try in Cologne.
In Calderón we got in a history of major developments including the game graphically, as remodeled players design, lighting, the new system will make the grass deteriorates over time party etc. Something that EA wanted us back in time to explain that we had with them, but soon began to surface new innovations that had not yet told us.
The first, much in demand by the gaming community sports simulator, is a redesign of the way we act and the intelligence of the gatekeepers . In previous FIFA, goalkeepers were limited to the first decision you took, making it impossible to switch on the fly. A clear example is the issue of the rebounds. If a front shot on goal and the ball hits a defender, the former FIFA goalkeeper could do nothing if already in animation stretched to where the ball was originally. In this year (thanks to the power of the new consoles) this aspect will be greatly improved, and finally the goalkeeper can make the important ground that both goalkeepers save in real life and in virtual were impossible to perform until now.
And not only can save the dreaded rebound goals in the area, but will also be more responsive to the outputs and can run backwards in the case of a jelly, and react to any place much more attention than they did in previous years. However, this has a slight disadvantage for them, as there will be new ways of scoring. With greater processing power the new machines, the goalkeepers have been retouched big considering its own joints (and I talked in the previous progress stops changed hand), including the legs. Until now, a shot of the front the doll, as they say in football slang, that was, shot at a wall almost never gain entry into the goal, but now have to be very careful at the outputs if we manage to archer as it will be sold if a clever attacker slips the ball between the legs, but this will have to do it at the right time.
Unfortunately, we could try the demo during the presentation, the porters had not yet listed all these new parameters, so that their intelligence was not fully tuned and even animations were crude and performed movements that could only be described as bizarre. This obviously will not happen in the final version so we clarified what EA Sports.